Fair Use Guidelines for Educational Multimedia1
TABLE OF CONTENTS
1. Introduction
2. Preparation of Educational Multimedia Projects Under These
Guidelines
3. Permitted Educational Uses for Multimedia Projects Under
These Guidelines
4. Limitations
5. Examples of When Permission is Required
6. Important Reminders
Appendix A: Organizations Endorsing These Guidelines
Appendix B: Organizations Participating in Development of These
Guidelines
1.1 Preamble
Fair use is a legal principle that provides certain limitations on the exclusive
rights2 of copyright holders. The purpose of these guidelines is to
provide guidance on the application of fair use principles by educators,
scholars and students who develop multimedia projects using portions of
copyrighted works under fair use rather than by seeking authorization for
non-commercial educational uses. These guidelines apply only to fair use in the
context of copyright and to no other rights.
There is no simple test to determine what is fair use. Section 107 of the
Copyright Act3 sets forth the four fair use factors which should be
considered in each instance, based on particular facts of a given case, to
determine whether a use is a "fair use": (1) the purpose and character
of use, including whether such use is of a commercial nature or is for nonprofit
educational purposes, (2) the nature of the copyrighted work, (3) the amount and
substantiality of the portion used in relation to the copyrighted work as a
whole, and (4) the effect of the use upon the potential market for or value of
the copyrighted work.
While only the courts can authoritatively determine whether a particular use
is fair use, these guidelines represent the participants'4 consensus
of conditions under which fair use should generally apply and examples of when
permission is required. Uses that exceed these guidelines may or may not be fair
use. The participants also agree that the more one exceeds these guidelines, the
greater the risk that fair use does not apply.
The limitations and conditions set forth in these guidelines do not apply to
works in the public domain -- such as US Government works or works on which
copyright has expired for which there are no copyright restrictions -- or to
works for which the individual or institution has obtained permission for the
particular use. Also, license agreements may govern the uses of some works and
users should refer to the applicable license terms for guidance.
The participants who developed these guidelines met for an extended period of
time and the result represents their collective understanding in this complex
area. Because digital technology is in a dynamic phase, there may come a time
when it is necessary to review the guidelines. Nothing in these guidelines shall
be construed to apply to the fair use privilege in any context outside of
educational and scholarly uses of educational multimedia projects.
This Preamble is an integral part of these guidelines and should be included
whenever the guidelines are reprinted or adopted by organizations and
educational institutions. Users are encouraged to reproduce and distribute these
guidelines freely without permission; no copyright protection of these
guidelines is claimed by any person or entity.
1.2 Background
These guidelines clarify the application of fair use of copyrighted works as
teaching methods are adapted to new learning environments. Educators have
traditionally brought copyrighted books, videos, slides, sound recordings and
other media into the classroom, along with accompanying projection and playback
equipment. Multimedia creators integrated these individual instructional
resources with their own original works in a meaningful way, providing compact
educational tools that allow great flexibility in teaching and learning.
Material is stored so that it may be retrieved in a nonlinear fashion, depending
on the needs or interests of learners. Educators can use multimedia projects to
respond spontaneously to students' questions by referring quickly to relevant
portions. In addition, students can use multimedia projects to pursue
independent study according to their needs or at a pace appropriate to their
capabilities. Educators and students want guidance about the application of fair
use principles when creating their own multimedia projects to meet specific
instructional objectives.
1.3 Applicability of These Guidelines
(Certain basic terms used throughout these guidelines are identified in bold and
defined in this section.)
These guidelines apply to the use, without permission, of portions of
lawfully acquired copyrighted works in educational multimedia projects which are
created by educators or students as part of a systematic learning activity by
nonprofit educational institutions. Educational multimedia projects created
under these guidelines incorporate students' or educators' original material,
such as course notes or commentary, together with various copyrighted media
formats including but not limited to, motion media, music, text material,
graphics, illustrations, photographs and digital software which are combined
into an integrated presentation. Educational institutions are defined as
nonprofit organizations whose primary focus is supporting research and
instructional activities of educators and students for noncommercial purposes.
For the purposes of these guidelines, educators include faculty, teachers,
instructors and others who engage in scholarly research and instructional
activities for educational institutions. The copyrighted works used under these
guidelines are lawfully acquired if obtained by the institution or individual
through lawful means such as purchase, gift or license agreement but not pirated
copies. Educational multimedia projects which incorporate portions of
copyrighted works under these guidelines may be used only for educational
purposes in systematic learning activities including use in connection with
non-commercial curriculum-based learning and teaching activities by educators to
students enrolled in courses at nonprofit educational institutions or otherwise
permitted under Section 3.While these guidelines refer to the creation and use
of educational multimedia projects, readers are advised that in some instances
other fairuse guidelines such as those for off-air taping may be relevant.
2. Preparation of Educational Multimedia Projects Using Portions of
Copyrighted Works
These uses are subject to the Portion Limitations listed in Section 4.They
should include proper attribution and citation as defined in Sections6.2.
2.1 By Students:
Students may incorporate portions of lawfully acquired copyrighted works when
producing their own educational multimedia projects for a specific course.
2.2 By Educators for Curriculum-Based Instruction:
Educators may incorporate portions of lawfully acquired copyrighted works when
producing their own educational multimedia projects for their own teaching tools
in support of curriculum-based instructional activities at educational
institutions.
3. Permitted Uses of Educational Multimedia Projects Created Under These
Guidelines
Uses of educational multimedia projects created under these guidelines are
subject to the Time, Portion, Copying and Distribution Limitations listed in
Section 4.
3.1 Student Use:
Students may perform and display their own educational multimedia projects
created under Section 2 of these guidelines for educational uses in the course
for which they were created and may use them in their own portfolios as examples
of their academic work for later personal uses such as job and graduate school
interviews.
3.2 Educator Use for Curriculum-Based Instruction:
Educators may perform and display their own educational multimedia projects
created under Section 2 for curriculum-based instruction to students in the
following situations:
3.2.1 for face-to-face instruction,
3.2.2 assigned to students for directed self-study,
3.2.3 for remote instruction to students enrolled in curriculum-based courses
and located at remote sites, provided over the educational institution's secure
electronic network in real-time, or for after class review or directed
self-study, provided there are technological limitations on access to the
network and educational multimedia project (such as a password or PIN) and
provided further that the technology prevents the making of copies of
copyrighted material.
If the educational institution's network or technology used to access the
educational multimedia project created under Section 2 of these guidelines
cannot prevent duplication of copyrighted material, students or educators may
use the multimedia educational projects over an otherwise secure network for a
period of only 15 days after its initial real-time remote use in the course of
instruction or 15 days after its assignment for directed self-study. After that
period, one of the two use copies of the educational multimedia project may be
placed on reserve in a learning resource center, library or similar facility for
on-site use by students enrolled in the course. Students shall be advised that
they are not permitted to make their own copies of the educational multimedia
project.
3.3 Educator Use for Peer Conferences:
Educators may perform or display their own educational multimedia projects
created under Section 2 of these guidelines in presentations to their peers, for
example, at workshops and conferences.
3.4 Educator Use for Professional Portfolio
Educators may retain educational multimedia projects created under Section 2 of
these guidelines in their personal portfolios for later personal uses such as
tenure review or job interviews.
4. Limitations - Time, Portion, Copying and Distribution
The preparation of educational multimedia projects incorporating copyrighted
works under Section 2, and the use of such projects under Section 3, are subject
to the limitations noted below.
4.1 Time Limitations
Educators may use their educational multimedia projects created for educational
purposes under Section 2 of these guidelines for teaching courses, for a period
of up to two years after the first instructional use with a class. Use beyond
that time period, even for educational purposes, requires permission for each
copyrighted portion incorporated in the production. Students may use their
educational multimedia projects as noted in Section 3.1.
4.2 Portion Limitations
Portion limitations mean the amount of a copyrighted work that can reasonably be
used in educational multimedia projects under these guidelines regardless of the
original medium from which the copyrighted works are taken. In the aggregate
means the total amount of copyrighted material from a single copyrighted work
that is permitted to be used in an educational multimedia project without
permission under these guidelines. These limitations apply cumulatively to each
educator's or student's multimedia project(s) for the same academic semester,
cycle or term. All students should be instructed about the reasons for copyright
protection and the need to follow these guidelines. It is understood, however,
that students in kindergarten through grade six may not be able to adhere
rigidly to the portion limitations in this section in their independent
development of educational multimedia projects. In any event, each such project
retained under Sections 3.1 and 4.3 should comply with the portion limitations
in this section.
4.2.1 Motion Media
Up to 10% or 3 minutes, whichever is less, in the aggregate of a copyrighted
motion media work may be reproduced or otherwise incorporated as part of an
educational multimedia project created under Section 2 of these guidelines.
4.2.2 Text Material
Up to 10% or 1000 words, whichever is less, in the aggregate of a copyrighted
work consisting of text material may be reproduced or otherwise incorporated as
part of an educational multimedia project created under Section 2 of these
guidelines. An entire poem of less than 250 words may be used, but no more than
three poems by one poet, or five poems by different poets from any anthology may
be used. For poems of greater length, 250 words may be used but no more than
three excerpts by a poet, or five excerpts by different poets from a single
anthology may be used.
4.2.3 Music, Lyrics, and Music Video
Up to 10%, but in no event more than 30 seconds, of the music and lyrics from an
individual musical work (or in the aggregate of extracts from an individual
work), whether the musical work is embodied in copies or audio or audiovisual
works, may be reproduced or otherwise incorporated as a part of a multimedia
project created under Section 2. Any alterations to a musical work shall not
change the basic melody or the fundamental character of the work.
4.2.4 Illustrations and Photographs
The reproduction or incorporation of photographs and illustrations is more
difficult to define with regard to fair use because fair use usually precludes
the use of an entire work. Under these guidelines a photograph or illustration
may be used in its entirety but no more than 5 images by an artist or
photographer may be reproduced or otherwise incorporated as part of an
educational multimedia project created under Section 2. When using photographs
and illustrations from a published collective work, not more than 10% or 15
images, whichever is less, may be reproduced or otherwise incorporated as part
of an educational multimedia project created under Section 2.
4.2.5 Numerical Data Sets
Up to 10% or 2500 fields or cell entries, whichever is less, from a copyrighted
database or data table may be reproduced or otherwise incorporated as part of an
educational multimedia project created under Section 2 of these guidelines. A
field entry is defined as a specific item of information, such as a name or
Social Security number, in a record of a database file. A cell entry is defined
as the intersection where a row and a column meet on a spreadsheet.
4.3 Copying and Distribution Limitations
Only a limited number of copies, including the original, may be made of an
educator's educational multimedia project. For all of the uses permitted by
Section 3, there may be no more that two use copies only one of which may be
placed on reserve as described in Section 3.2.3.
An additional copy may be made for preservation purposes but may only be used
or copied to replace a use copy that has been lost, stolen, or damaged. In the
case of a jointly created educational multimedia project, each principal creator
may retain one copy but only for the purposes described in Sections 3.3 and 3.4
for educators and in Section 3.1 for students.
5. Examples of When Permission is Required
5.1 Using Multimedia Projects for Non-Educational or Commercial Purposes
Educators and students must seek individual permissions (licenses)before using
copyrighted works in educational multimedia projects for commercial reproduction
and distribution.
5.2 Duplication of Multimedia Projects Beyond Limitations Listed in These
Guidelines
Even for educational uses, educators and students must seek individual
permissions for all copyrighted works incorporated in their personally created
educational multimedia projects before replicating or distributing beyond the
limitations listed in Section 4.3.
5.3 Distribution of Multimedia Projects Beyond Limitations Listed in These
Guidelines
Educators and students may not use their personally created educational
multimedia projects over electronic networks, except for uses as described in
Section 3.2.3, without obtaining permissions for all copyrighted works
incorporated in the program.
6. Important Reminders
6.1 Caution in Downloading Material from the Internet
Educators and students are advised to exercise caution in using digital material
downloaded from the Internet in producing their own educational multimedia
projects, because there is a mix of works protected by copyright and works in
the public domain on the network. Access to works on the Internet does not
automatically mean that these can be reproduced and reused without permission or
royalty payment and, furthermore, some copyrighted works may have been posted to
the Internet without authorization of the copyright holder.
6.2 Attribution and Acknowledgement
Educators and students are reminded to credit the sources and display the
copyright notice © and copyright ownership information if this is shown in the
original source, for all works incorporated as part of educational multimedia
projects prepared by educators and students, including those prepared under fair
use. Crediting the source must adequately identify the source of the work,
giving a full bibliographic description where available (including author,
title, publisher, and place and date of publication). The copyright ownership
information includes the copyright notice (©, year of first publication and
name of the copyright holder).
The credit and copyright notice information may be combined and shown in a
separate section of the educational multimedia project (e.g. credit section)
except for images incorporated into the project for the uses described in
Section 3.2.3. In such cases, the copyright notice and the name of the creator
of the image must be incorporated into the image when, and to the extent, such
information is reasonably available; credit and copyright notice information is
considered "incorporated" if it is attached to the image file and
appears on the screen when the image is viewed. In those cases when displaying
source credits and copyright ownership information on the screen with the image
would be mutually exclusive with an instructional objective (e.g. during
examinations in which the source credits and/or copyright information would be
relevant to the examination questions), those images may be displayed without
such information being simultaneously displayed on the screen. In such cases,
this information should be linked to the image in a manner compatible with such
instructional objectives.
6.3 Notice of Use Restrictions
Educators and students are advised that they must include on the opening screen
of their multimedia project and any accompanying print material a notice that
certain materials are included under the fair use exemption of the U.S.
Copyright Law and have been prepared according to the educational multimedia
fair use guidelines and are restricted from further use.
6.4 Future Uses Beyond Fair Use
Educators and students are advised to note that if there is a possibility that
their own educational multimedia project incorporating copyrighted works under
fair use could later result in broader dissemination, whether or not as
commercial product, it is strongly recommended that they take steps to obtain
permissions during the development process for all copyrighted portions rather
than waiting until after completion of the project.
6.5 Integrity of Copyrighted Works: Alterations
Educators and students may make alterations in the portions of the copyrighted
works they incorporate as part of an educational multimedia project only if the
alterations support specific instructional objectives. Educators and students
are advised to note that alterations have been made.
6.6 Reproduction or Decompilation of Copyrighted Computer Programs
Educators and students should be aware that reproduction or decompilation of
copyrighted computer programs and portions thereof, for example the transfer of
underlying code or control mechanisms, even for educational uses, are outside
the scope of these guidelines.
6.7 Licenses and Contracts
Educators and students should determine whether specific copyrighted works, or
other data or information are subject to a license or contract. Fair use and
these guidelines shall not preempt or supersede licenses and contractual
obligations
1. These Guidelines shall not be read to supersede other preexisting education
fair use guidelines that deal with the Copyright Act of 1976.
2. See Section 106 of the Copyright Act.
3. The Copyright Act of 1976, as amended, is codified at 17 U.S.C. Sec.101 et
seq.
4. The names of the various organizations participating in this dialog appear at
the end of these guidelines and clearly indicate the variety of interest groups
involved, both from the standpoint of the users of copyrighted material and also
from the standpoint of copyright owners.
APPENDIX A: (Endorsements and letters of support received as of
September 19, 1996)
1. Organizations Endorsing These Guidelines:
Agency for Instructional Technology (AIT)
American Association of Community Colleges (AACC)
American Society of Journalists and Authors (ASJA)
American Society of Media Photographers, Inc. (ASMP)
American Society of Composers, Authors and Publishers (ASCAP)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of American Publishers (AAP)
Association of American Colleges and Universities (AAC&U)
Association of American University Presses, Inc. (AAUP)
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Instructional Telecommunications Council (ITC)
Maricopa Community Colleges/Phoenix
Motion Picture Association of America (MPAA)
Music Publishers' Association of the United States (MPA)
Software Publishers Association (SPA)
2. Individual Companies and Institutions Endorsing These Guidelines:
Houghton Mifflin
McGraw-Hill
Time Warner, Inc.
3. U.S. Governmental Agencies Supporting These Guidelines:
U.S. National Endowment for the Arts (NEA)
U.S. Copyright Office
APPENDIX B: Organizations Participating in Guideline Development:
Being a participant does not necessarily mean the organization has or will
endorse these guidelines.
Agency for Instructional Technology (AIT)
American Association of Community Colleges (AACC)
American Association for Higher Education (AAHE)
American Library Association (ALA)
American Society of Journalists and Authors (ASJA)
American Society of Media Photographers (ASMP)
Artists Rights Foundation
Association of American Colleges and Universities (AAC&U)
Association of American Publishers (AAP)
-Harvard University Press
-Houghton Mifflin
-McGraw-Hill
-Simon and Schuster
-Worth Publishers
Association of College and Research Libraries (ACRL)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of Research Libraries (ARL)
Authors Guild, Inc.
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Copyright Clearance Center (CCC)
Creative Incentive Coalition (CIC)
Directors Guild of America (DGA)
European American Music Distributors Corp.
Educational institutions participating in guideline discussion
-American University
-Carnegie Mellon University
-City College/City University of New York
-Kent State University
-Maricopa Community Colleges/Phoenix
-The Pennsylvania State University
-University of Delaware
Information Industry Association (IIA)
Instructional Telecommunications Council (ITC)
International Association of Scientific, Technical and Medical Publishers
Motion Picture Association of America (MPAA)
Music Publishers Association (MPA)
National Association of State Universities and Land-Grant Colleges(NASULGC)
National Council of Teachers of Mathematics (NCTM)
National Educational Association (NEA)
National Music Publishers Association (NMPA)
National School Boards Association (NSBA)
National Science Teachers Association (NSTA)
National Video Resources (NVR)
Public Broadcasting System (PBS)
Recording Industry Association of America (RIAA)
Software Publishers Association (SPA)
Time Warner, Inc.
U.S. Copyright Office
U.S. National Endowment for the Arts (NEA)
Viacom, Inc.
Prepared by the Educational Multimedia Fair Use Guidelines Development
Committee, July 17, 1996.
Copyright©2006. Music Library Association. All rights reserved.
Material protected by this copyright may be used for the noncommercial purpose of scholarship, research, and classroom use, provided the copyright notice is affixed to the first page of each printed selection.
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